Hello!
Since of 3ds Max 2026, the standard material in Max is now OpenPBR Material. I'm not using 2026 in production yet, but this has sparked my curiosity and I would like to know if there is official documentation on what is supported and not in Corona?
After some breif testing it seems some parts work while there are some stuff that doesn't work as expected, much like the old Physical material. It's nice that it renders anyway. But are there plans to fully support it?
This would be really good since this looks like a material a lot of applications will support. And this would allow for building of assets and working in Corona, while still having to option to move things to other DCCs.
Also fully supporting it would mean implementing thinfilm, which doesn't make much difference to me right now, but I know it's been requested before.