Author Topic: Windows glasses, distorted  (Read 670 times)

2025-04-18, 01:42:10

FANO333

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Hi There! I just have a question about these reflections... How can I get this kind of reflections?

Thanks!!

2025-04-18, 11:16:02
Reply #1

maru

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If you mean like in the windows to the left, then I think a procedural noise map in bump channel with a very low bump value should do the trick.
Marcin Miodek | chaos-corona.com
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2025-04-18, 16:23:16
Reply #2

FANO333

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Yes, I attach another rendering, so you can see the efect better

2025-04-18, 17:41:56
Reply #3

Aram Avetisyan

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It is called double/triple glazing. Basically there are multiple planes which catch reflections.
It is pretty easy to get this effect when you have the geometry correct.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-04-18, 18:29:48
Reply #4

FANO333

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yes, I work with a double glass but they are 2 planes, maybe I have to try putting 2 boxes...

2025-04-18, 21:04:59
Reply #5

TomG

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That's exactly it yep :) Build the scene in a way that represents the real world (I was going to say "reflects the real world" but that was too bad a pun even for me!)
Tom Grimes | chaos-corona.com
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