2025-06-15, 13:04:53
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Windows glasses, distorted
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Topic: Windows glasses, distorted (Read 670 times)
2025-04-18, 01:42:10
FANO333
Users
Posts: 3
Windows glasses, distorted
Hi There! I just have a question about these reflections... How can I get this kind of reflections?
Thanks!!
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2025-04-18, 11:16:02
Reply #1
maru
Corona Team
Active Users
Posts: 13622
Marcin
Re: Windows glasses, distorted
If you mean like in the windows to the left, then I think a procedural noise map in bump channel with a very low bump value should do the trick.
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Marcin Miodek |
chaos-corona.com
3D Support Team Lead - Corona |
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2025-04-18, 16:23:16
Reply #2
FANO333
Users
Posts: 3
Re: Windows glasses, distorted
Yes, I attach another rendering, so you can see the efect better
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2025-04-18, 17:41:56
Reply #3
Aram Avetisyan
Corona Team
Active Users
Posts: 913
Re: Windows glasses, distorted
It is called double/triple glazing. Basically there are multiple planes which catch reflections.
It is pretty easy to get this effect when you have the geometry correct.
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Aram Avetisyan |
chaos-corona.com
Chaos Corona QA Specialist |
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2025-04-18, 18:29:48
Reply #4
FANO333
Users
Posts: 3
Re: Windows glasses, distorted
yes, I work with a double glass but they are 2 planes, maybe I have to try putting 2 boxes...
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2025-04-18, 21:04:59
Reply #5
TomG
Administrator
Active Users
Posts: 6073
Re: Windows glasses, distorted
That's exactly it yep :) Build the scene in a way that represents the real world (I was going to say "reflects the real world" but that was too bad a pun even for me!)
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Tom Grimes |
chaos-corona.com
Product Manager |
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] I need help!
Windows glasses, distorted