Going back to the original issue: please correct me if I am wrong, but as far as I know, once you use the 3ds Max OCIO workflow, it globally applies an output transform similar to our ACES OT. This means that the images will always appear darker/different in the material editor than in the Windows picture viewer or Photoshop. You can override this in 3ds Max color management settings by unchecking "material editor" under "displays and views" and setting its view transform to "un-tonemapped". This will only change the way bitmaps are displayed in the material editor though.
If you do not specifically need to use the 3ds Max OCIO mode for some reason, I would advise sticking to the gamma workflow. If you prefer the OCIO "look" for your final image, then you can simply enable the ACES OT operator in the Corona VFB.