Hello, I'm trying to come up with a workflow for rendering animation and outputting EXR files.
During this task I came across multiple problems, I'm not sure whether they're on Max or Corona end.
My requirements are simple: 16-bit for most of the render elements, 32-bit for Velocity, WorldPosition, ZDetph and UVWCoordinates.
However, it turns out, it's almost impossible to get this setup when rendering either with Pulze or Deadline. When rendering locally, it's great - I'm using Manual "Add" Render Elements dialog inside EXR save options. I can add manually all passes and choose their bit-depth separately. When rendered locally I get Multilayer EXRs that meet my requirements above. However, as soon as I try submitting to ANY network solution, passes don't get saved - I end up with Beauty only.
I thought, maybe setting the depth-bit to 32 and checking "Automatically add render elements" checkbox could help, and it does - passes are included in the EXR but suprise! All of them are forced into 16-bit, even if main setting is set to 32.
So my only option for network rendering is to produce separate EXR files for each pass and in 32-bit depth, which bloats the disk space a lot. Is there really no other way? Looking for some suggestions, thanks in advance!