Author Topic: CoronaColorCorrect node tint function suggestion  (Read 309 times)

2025-04-01, 09:58:22

brr

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Hi,

From time to time, I need to apply a tint color to my texture.
It works well if the texture is already black and white - then all I need to do is pick a tint color from the desired source and adjust the texture’s brightness.

However, if the original texture has some color, the tint is applied on top of that color, which gives a completely different result.
To fix this, I either need to manually tweak the tint color itself (which isn’t a very straightforward workflow, especially when working with products), or create an additional CoronaColorCorrect node to first desaturate the texture and then apply the tint.

How do you guys handle this?
I think it would be great to have a checkbox for the tint option - something like "Respect Original Color" or similar.
What do you think ?

Please take a look at my attachment.

2025-04-16, 14:48:15
Reply #1

maru

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There could be something like a "desaturate first" checkbox next to the tint option. Feel free to log this as an idea at https://chaoscorona.ideas.aha.io/
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us