If you want to drive IOR by a texture/color, then pure 255 white with a multiplier of 1.3 will be interpreted as IOR 1.3.
If you use values lower than 1, then the value is interpreted as 1/value. So for example a value of 0.5 will result in 1/0.5=2.
Ergo, a value of 2 will give you the same result as a value of 0.5.