Author Topic: Some materials with relief are not showing  (Read 208 times)

2025-03-12, 14:57:01

Demetra

  • Users
  • *
  • Posts: 2
    • View Profile
Hello!
I have an issue with material library. After rendering or in interactive mode some materials are not showing, especially with relief or bumps, such as wood, stone and hair.
Also object becomes bigger or smaller in size.
Glass, metal and other materials with smooth surface is ok.
Here are some screenshots.
I have Corona 12.1 and 3ds Max 2025 versions.
Thank You

2025-03-12, 15:03:49
Reply #1

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9198
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Hi,

Are you getting any warning messages about missing textures? Also, make sure that all the objects have proper UV coordinates assigned to them.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2025-03-12, 15:18:02
Reply #2

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13513
  • Marcin
    • View Profile
Try enabling the "use real world scale" option in the settings of the objects which are not rendering correctly. Alternatively, apply a UVW Map modifier to them and make sure "user real world size" is enabled there.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-03-12, 16:00:31
Reply #3

Demetra

  • Users
  • *
  • Posts: 2
    • View Profile
Thank You for answer.
I had error messages, but when i replaced assets from 'materials' folder to 3ds Max folder, they disappeared. I have enabled "use real world scale", but the result is different (screenshot).
As it seems, UV coordinate are correct.