Author Topic: CG-Source Multitexture to CoronaMultiMap Converter?  (Read 311 times)

2025-03-06, 13:21:40

Tanner

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Hello forums!

I merged an asset from an older file recently in Max 2024 and found that the bitmaps were no longer linked. When I opened that original file itself, the bitmaps were there but there was a blank spot where the node would've been and I realized it was CG-Source's Multitexture plugin that was missing. I downloaded it and sure enough my materials are set up appropriately now.

But a question remains: is there a way that can help me convert materials using Multitexture and convert it to CoronaMultiMap or a combination of MultiMap and CoronaColorCorrect so that I don't have to rely on Multitexture moving forward?  The need for a script will also help me with updating 70+ materials automatically rather than going through it one-by-one.

Any help would be appreciated!

Cheers,
Tanner

2025-03-07, 10:14:13
Reply #1

JG_monomiru

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that would be totally helpful - right now i'm also updating everything by hand...