Hello, folks.
I tested the functionality of the shader RANDOMIZER. First of all, I read somewhere that it works even when the material tag is set to CUBIC mapping. Well, that does not work for me. When I switched the mapping to UVW, it worked. It worked, but it could have performed better. I've set the randomizer to randomize depending on the MATERIAL NAME. Then I clicked RANDOMIZE EACH TILE and set the number of tiles to 3. Even with the BLENDING set to 0.25, I could still see the sharp edges of the tiled textures. So I turned off and on the blending and discovered that it just blends the tiles' borders, not the repeating texture within the tile. It would be ideal if the texture inside each tile could be blended as well, eliminating the stark noticeable edges.
Maybe I did something incorrectly. Could someone check that I understand it correctly?
Thanks