Hi all,
Is it just me but do 360 images not represent real world scale at all, particularly interiors. Everything seems smaller than real life.
We always render spherical (equirectangular) top-bottom 360s at 1:1 ratio (e.g. 4096x4096).
All of our scenes are real world scale and I try where possible to make sure that the minimum distance from objects is > 0.5m - but that's often impossible.
I often have cameras 0.6m > 0.7m from the ground.
Is this a limitation with the technology?
It'd help if focal lengths could be changed on 360s
Unless I'm missing something does anyone have any suggestions.
I'd be happy to send a test render if someone has a headset to try it on.
Thanks
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I even tried chatGPT:
