Author Topic: Strange bug with reflection maps and vantage Live Link  (Read 1574 times)

2025-01-22, 20:19:48

Robin

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Hi everyone, I posted something in the chaos Vantage forums about an interesting issue I discovered with reflection maps and live link and they told me to repost here as well:

​Found a very odd bug with live link and corona: (see images)

Simple reflective material with a reflection glossiness map - works perfect, but as soon as I apply a diffuse it loses its reflection map


Diving a bit deeper into this: (and keeping exactly the same dirty/smudgy reflection glossiness map)
  • If I apply a corona colour with white (or something light) into the diffuse it overrides the reflection map entirely and gives a perfect smooth reflection!
  • If I apply a corona colour with black or something dark I get no reflection, (or half (semi reflective) if I were to apply grey).
  • I'm pretty sure if we also apply a light picture into the diffuse we will get some reflection where the light parts are.

Somehow the diffuse slot is hijacking the reflection?

- - - - This only happens when using live link, If I export to vantage from corona (without using live link) all reflections are correct. - - - -

See attached images, I did some tests.

  • These tests are using a fresh scene, which I tried after realising it was happening in other scenes
  • I've tried using corona phyiscal material - same issue
  • Tested on another machine and same thing happens
  • Im using corona 12 hotfix 1, MAX 2024 fully updated, Vantage (latest), Win 11

Thanks for any help, really excited to use live link as I love vantage, just confused why this is happening.
« Last Edit: 2025-01-22, 20:26:04 by Robin »

2025-01-27, 14:45:53
Reply #1

Avi

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Hi,

I was able to repro this issue and this is now logged in our system to be further reviewed by our devs.

(Report ID=CMAX-1460)
Arpit Pandey | chaos-corona.com
3D Support Specialist - Corona | contact us

2025-01-27, 17:10:05
Reply #2

Robin

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2025-03-13, 19:07:16
Reply #3

oceano_arquitetura

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Hello!

Any news on this bug?  I'm experiencing the same problem at the moment... it's quite annoying :/