I'm trying to continue to search the issue about bloom and glare auto turning off on final render (macOS Corona render release).
This issue is drive me crazy from previously release.
I tried to reproduce it and today I'm near the solution.
- if you start a scene from scratch and you turn on the Bloom and Glare on the VFB tone mapping area (without cinema4D + corona tag in the scene) and then I go to create a new corona camera, seems the Bloom and glare stay on forever.
Usually I don't make any change on VFB Tone mapping before create a camera, but I prefer to make a corona camera as first step...but in this way my B&G is deactivated every time I start the production render.
Very frustrating
what do you think?
Alex