Author Topic: [Solved] distortions of a model  (Read 264 times)

2025-01-17, 09:10:39

polxx

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Hi

I've enountered this problem before, sometimes opening scene in max effects it weird distortions on a particular model. Usually resetting scene or turning down\on max helps but I came upon this problem:

The mesh is clean, double checkeck...any ide whats causting these distortons?

The model should be clean and smooth except the bevels inside ofc.

I worked on this scenes for 2 days and everything was ok, then I opened a scene and the model is weird...merging original model doesn't help... any idea?

Attaching the good model, I know most of you guys would say that it's the mesh problem but the mesh is totally the same, replaced from the original.
« Last Edit: Yesterday at 04:59:43 by Aram Avetisyan »

2025-01-17, 09:11:55
Reply #1

polxx

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distorted model

2025-01-17, 10:08:09
Reply #2

romullus

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  • Let's move this topic, shall we?
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This looks like bump/normal, or displacement map. You can try to disable those maps and see if distortions are gone. After you establish cause of the issue, you can work on steps of eliminating it.
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2025-01-17, 13:03:07
Reply #3

maru

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Can you show wires for both? I agree with Romullus that it looks just like a bump/normal/displacement texture.
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Yesterday at 03:22:57
Reply #4

polxx

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yes that was it, thanks guys