The thing about "Highlight clamping" is that it clamps light contribution all over. So other parameters need to be balanced accordingly. It ain't magical solution. Tho, from looks of it I suspect you got issues elsewhere... HDRI, highly reflective surfaces, caustics,... unreal values?
couple of tips:
- Keep it as close to physically accurate as possible.
- Learn about 'Light painting' and 'multi-exposure' techniques commonly used in photography.