Author Topic: Linear mode in texture slot  (Read 815 times)

2025-01-07, 10:47:57

riccky

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Hi, what is the best workflow with physical material for roughness, bump and displacement slot ? The image must be in a linear mode for best result and less tweaking ?

2025-01-07, 11:11:03
Reply #1

davetwo

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2025-01-09, 13:52:19
Reply #2

Nejc Kilar

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davetwo's short and sweet answer would be the technically correct one. It is how "data" maps should be loaded.

Then again you might see some assets out there that were created "incorrectly" in a sense that the roughness or bump map wasn't loaded in as linear and that is how the original author intended it. While it is technically an incorrect workflow if you want the results to match you'll need to load those maps incorrectly in yourself as well.
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