Author Topic: unassigned Light in Lightmix  (Read 862 times)

2025-01-02, 21:48:58

CharlyRT

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Hi
I want to know if theres a way to find which light could be the one thats not assigned in Lightmix.
I know that I can run again the Lightmix Setup and assign all the ones that are missing, Im using Pulze and everytime that I made a change with lightmix setup, it resets everything, so Im doing the newest lights manually in some point i forgot 1 but I cannot see it
Carlos Rodriguez
RTstudio​
www.instagram.com/rtstudio.archviz/

2025-01-03, 15:25:26
Reply #1

Aram Avetisyan

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Hi,

You can right click on any lightmix layer and select, add and remove the lights in that layer to 3ds Max selection.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-01-03, 15:40:41
Reply #2

CharlyRT

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Woah!!! Thanks Aram
Ill ask in Ideas to place a tooltip that could tell us about this
Carlos Rodriguez
RTstudio​
www.instagram.com/rtstudio.archviz/

2025-01-03, 17:53:41
Reply #3

CharlyRT

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Thanks to Right-Click option I found 2 Lightmaterials in the scene, but theres still another one that I cant select, could it be an environment one?
Ohh nevermind it was coming from an Xref and I didnt turned off lights from there
« Last Edit: 2025-01-03, 18:02:30 by CharlyRT »
Carlos Rodriguez
RTstudio​
www.instagram.com/rtstudio.archviz/

2025-01-03, 17:56:09
Reply #4

Aram Avetisyan

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It is less likely.

These commands select light emitting objects which would otherwise be new lightmix layers if lightmix was set up from scratch.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2025-01-03, 18:04:03
Reply #5

CharlyRT

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Thanks Aram
It was a coronasun and a Backplate comming from an xrefscene, I forgot to turn off cameras and lights
Carlos Rodriguez
RTstudio​
www.instagram.com/rtstudio.archviz/