Is it normal - excuse the pun - for a normal map to alter how bright a material appears?
I've just done two tests side by side and the brightness change is clearly visible when sliding between just displacement vs displacement + normals?
I've zoomed into 1 pixel and sampled the colour and it does indeed change the values.
Displacement only looks fine. Displacement + Normals looks duller.
What I can't figure out is whether the reduced brightness is a side effect of the extra perceived detail from the Normal map, or if it's just how Normal Maps work, or if it's not working properly. Lack of technical knowledge as to how normal maps work isn't helping me.
I've attached the two version for comparison.