I believe there's a bug:
https://youtu.be/pBMelae7118
To replicate it:
1- Open a scene, create somthing, render and save CXR.
2- the the VFB clear, open the CXR from history and edit it.
3- Draw a region and click render.
The image in the VFB goes away.
In any case, an "open" option under the little disk icon in the regular (not history) VFB would be better in my opinion.
EDIT: 3ds Max 2025.3, Windows 11 latest update AFAIK.
3 - instead of Render, draw a region and do Resume in rendering (play button for history item).
Hi Aram,
Resuming the rendering is not what I'm looking to do. If I do that the result I get is the mix of new pixels with older ones.
I want to re-render a region in an existing saved CXR file, while keeping that CXR image in the VFB.
In other words, I want to load a CXR file, draw a render region, and render from scratch for that region only without affecting the rest of the image.
Is that possible without having to use "resume file" and then click cancel and wait for the processing to finish before I can go ahead and render the region?
Thanks.
Edit: see attachment please.