Author Topic: UVW Mapping this chair leg without seams  (Read 929 times)

2024-11-29, 05:55:21
Reply #15

hesham elshipli

  • Active Users
  • **
  • Posts: 31
    • View Profile
Substance painter is great for this kind of thing, you can paint out your uv seams directly on the mesh with a clone/brush stroke - which will also apply to your color,normal,rough etc textures simultaneously. I also sell models and would say the investment for that software was one of the best choices ive made.


I agree with you but painting over a rock texture is very easy compared to a wood texture. I unwrapped it and used photoshop to paint over and chose a good wood texture that made the work a bit easy :)

2024-11-29, 06:12:45
Reply #16

hesham elshipli

  • Active Users
  • **
  • Posts: 31
    • View Profile
As marchik already said, you can bake procedural advanced wood to a texture, so it would be accessible to anyone in any app.

Yes, I know but they are not high quality textures. You cannot depend on advanced wood in interior production renderings.

yes, they require some refinement after baking using e.g. Substance Painter, but they offer a great start and I've used them a lot in interior production renderings, it all depends on the artist

I wanted to make wooden ball like any ball in this image

I used advanced wood for the first time to make it, and this is the result


By the way, I like your "boucle" fabric material :)

2024-11-29, 11:00:03
Reply #17

James Vella

  • Active Users
  • **
  • Posts: 645
    • View Profile
I agree with you but painting over a rock texture is very easy compared to a wood texture.

Its a 2 minute demonstration, with practice it becomes easy for any situation. I agree with the above, generated woods just dont look quite right to me.