Substance painter is great for this kind of thing, you can paint out your uv seams directly on the mesh with a clone/brush stroke - which will also apply to your color,normal,rough etc textures simultaneously. I also sell models and would say the investment for that software was one of the best choices ive made.
Quote from: hesham elshipli on 2024-11-27, 23:43:14Quote from: romullus on 2024-11-27, 23:15:00As marchik already said, you can bake procedural advanced wood to a texture, so it would be accessible to anyone in any app.Yes, I know but they are not high quality textures. You cannot depend on advanced wood in interior production renderings.yes, they require some refinement after baking using e.g. Substance Painter, but they offer a great start and I've used them a lot in interior production renderings, it all depends on the artist
Quote from: romullus on 2024-11-27, 23:15:00As marchik already said, you can bake procedural advanced wood to a texture, so it would be accessible to anyone in any app.Yes, I know but they are not high quality textures. You cannot depend on advanced wood in interior production renderings.
As marchik already said, you can bake procedural advanced wood to a texture, so it would be accessible to anyone in any app.
I agree with you but painting over a rock texture is very easy compared to a wood texture.