Hello there,
I have a very large concrete texture (purchased on 3dtools.eu) and I want to make tiles out of it, using Corona Tile Map.
I used ORIGINAL as tile mapping in Corona Tile, tile ID on randomizer with istance turned on or off.
The result is the large texture just divided into tiles, what I want is that Corona takes some random part of the large texture and puts it into a tile, every time, so that the result is randomized and you won't see continuity of texture in it...
Somebody please can help me?