Author Topic: Corona Tile Map and Corona Mapping Randomizer, using a single large texture  (Read 1005 times)

2024-11-20, 20:37:06

Gnorkie

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Hello there,
I have a very large concrete texture (purchased on 3dtools.eu) and I want to make tiles out of it, using Corona Tile Map.

I used ORIGINAL as tile mapping in Corona Tile, tile ID on randomizer with istance turned on or off.

The result is the large texture just divided into tiles, what I want is that Corona takes some random part of the large texture and puts it into a tile, every time, so that the result is randomized and you won't see continuity of texture in it...

Somebody please can help me?

« Last Edit: 2024-11-20, 20:53:37 by Gnorkie »

2024-11-20, 23:45:27
Reply #1

romullus

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Maybe try to change tile mapping from original to per tile mode, but i think that setup should work anyway. It does for me.
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2024-11-21, 02:17:54
Reply #2

lupaz

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Hello there,
I have a very large concrete texture (purchased on 3dtools.eu) and I want to make tiles out of it, using Corona Tile Map.

I used ORIGINAL as tile mapping in Corona Tile, tile ID on randomizer with istance turned on or off.

The result is the large texture just divided into tiles, what I want is that Corona takes some random part of the large texture and puts it into a tile, every time, so that the result is randomized and you won't see continuity of texture in it...

Somebody please can help me?

I usually do this in Photoshop with the slice tool and save for web. Then you can use each individual jpeg in the tiles map.