hi
it is not tone mapping related,
i mean the color correction shader inside a corona material!
so it is material related.
not the full image gets yellowish but just the material that has the bitmap with colorcorrection and a mix value that isnt 100%, like in diffuse slot, gets plain yellow in IPR render.
i can reproduce it here:
1) add a bitmap in a material in diffuse channel,
2) add a color correciotn shader to it.
3) set the mix vlue of the texture slot to liek muötity and set it maybe to 90% (to mix over the base color)
render in IPR it renders ok
4) change soemthign to the material, liek the color correciton setting or the mix value etc,
5>> the IPR renders all objects that have this material applied as it woudl be a yellow color used instead of the shader.
you can "repair" this in going inside the color corr3eciotn shader and change one value, then the IR refreshes and render sthe material correct again
it might not happen in small scenes but in real world archviz scenes i have this very often, many times a day. as it renders ok in final image it is no drama, but from workflow i have to need to change the color correction again and agian to be able to use the ipr. or restart the ipr fully also solves it.