Author Topic: "environment overright" slots not working with state sets...  (Read 1338 times)

2014-07-01, 03:22:37


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dear developers and bug fixer,

i believe that the change of state set is ignored in the environment slots are not working properly...
in my case, it was staying as the last setting I did, and when i change the sets, it did not change.

especially the direct visibility is maybe a problem, if you wanna do stereo and render without comp...
in my case was not a problem, because its rendered for comp and the materials got applied right to the state sets.

anyway i love it ;)

2014-07-01, 18:39:57
Reply #1


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  • Bruno Lopes
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State Sets doesn't record material swaps in a material slot, int this case in the Environment Overrides section of corona render, or any renderer in 3dsMax, read 3DsMax help to know what settings States Sets records...

Senior 3D Artist and Technical Director

2015-02-10, 18:05:27
Reply #2


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This seems to be un-fixable for me - see
Rendering is magic.
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