hello!!! in your opinion, having a complex animation, and one that takes a long time to calculate, how do you go about recalculating, for example, just one pass with masks??? i mean, if i take 5 seconds to render, the frame will be very pixelated, but, since i'm only interested in the mask pass, will it be clear?? in short, how do you go about recalculating masks, or passes, as quickly as possible? thank you for your advice!!!
Translated with DeepL.com (free version)