Author Topic: Laggy viewport interactions during IR using Intel GPU AI denoising  (Read 118 times)

2024-10-17, 11:53:45

hurrycat

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Is anyone else getting a 1-3 seconds lag everytime you try to move/rotate an object during IR, using the Intel GPU denoiser (and after 5 seconds that the denoising has kicked in) or is my GTX1650 begging to be replaced?

The same lag is close to non-existent using Nvidia GPU denoiser.

Using 3ds Max 2024 and Corona 11 HF 1.

2024-10-17, 14:42:14
Reply #1

romullus

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  • Let's move this topic, shall we?
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No lag here, but i have slightly newer card - RTX3060. Intel denoiser kicks in slightly slower than Nvidia, but produces significantly better outcome. Both feels equally snappy though.

Make sure that you have "force path tracing" enabled in render setup - makes huge difference in IR responsiveness.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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