Author Topic: Problems when using quixelBridge with multiple 3ds max  (Read 828 times)

2024-10-14, 08:11:49

khazuma

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I have a workflow in 3dsmax where I look for realistic material from QuixelBridge and import it into 3dsmax using a plugin.
But I have a problem I am having at the moment.
When I have multiple 3ds max scenes open and I try to export from QuixelBridge, it either imports to the most recently opened 3dsmax or it does not export and I get an error.
Since most of the time I work with multiple scenes open, I would like to remedy this problem, but how can I control the export destination?
Does anyone know anything about this?

2024-10-14, 09:56:22
Reply #1

romullus

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  • Let's move this topic, shall we?
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Did you try to contact Quixel about this issue?
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2024-10-14, 10:51:02
Reply #2

khazuma

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Thank you for changing the location.

Yes, I have already asked the question,
but since it takes so long for the question to be reflected in the forum, I am posting it because I think it is a problem that people using Corona's forum are also having trouble with.
The forum here reflects it immediately.


2024-10-15, 15:41:32
Reply #3

arqrenderz

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Quixel would just connect with the first 3dsmax instance that you opened. The only way is to close all max instances and open one again

2024-10-15, 18:17:03
Reply #4

khazuma

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Thank you for your reply.
For example, do you think it would be possible to run some script on 3dsMax that I want to export to, so that I can choose where to export to?

2024-10-18, 10:23:17
Reply #5

mase

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Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.

2024-10-18, 19:27:31
Reply #6

CharlyRT

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Easiest solution to a problem is to simply export the material to the first 3ds Max, and then copy said material to another 3ds Max (using Copitor, SiNi software or any other method of copying objects from one scene to another). Literally takes extra 30s or so but at least you don't need to close any scenes and start them again.

Assuming that it will be exported to one Max instance, because like khazuma said, most of the times it will give you an error because of the multiple ports created for each 3ds max opened
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