Author Topic: White Renders - help  (Read 6757 times)

2014-06-30, 18:33:11

gerbilho

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Hi

Corona usually works fine. But sometimes, and I have no idea why, it renders the image completly white. When this happens the passes increase at extreme speed (like 100 passes per second). So something is going wrong.

The only way I found fixes it is opening an existing scene (a working one) and merge the other scene into it. It's like the original scene got corrupted or something like that.

Any ideas?
« Last Edit: 2014-06-30, 18:50:03 by gerbilho »

2014-06-30, 21:12:51
Reply #1

Ondra

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one quick idea: is it possible your rendered view got switched to some random top/left/... view and you are just rendering the environment? That sometimes happens to me
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2014-06-30, 21:33:00
Reply #2

gerbilho

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I checked and that's not the problem, it's rendering the camera.
I have attached the problematic file.

oops attached wrong file, now corrected.
« Last Edit: 2014-06-30, 22:17:20 by gerbilho »

2014-06-30, 22:27:25
Reply #3

Ondra

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ok, will take a look
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2014-07-01, 00:36:26
Reply #4

romullus

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No bug. Most likely your render view is locked to other than current viewport layout quad. Sometimes max can lost his mind when you use render view lock with multiple viewport layouts.

Just unlock render view and everything will render fine.
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2014-07-01, 03:08:42
Reply #5

gerbilho

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No bug. Most likely your render view is locked to other than current viewport layout quad. Sometimes max can lost his mind when you use render view lock with multiple viewport layouts.

Just unlock render view and everything will render fine.

You are absolutely right. Thank you. I assumed that when locked the view would never change. I was wrong.