Author Topic: Mesh transition blending  (Read 775 times)

2024-09-10, 13:58:03

Digital Esthetics

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Hi. I've been trying to blend together meshes in some instances where you have sand coming up towards a rock. Usually what happens is that you have a sharp edge between the meshes. But I would like it to blend.
To see exactly what I mean check the YT video where a guy achieve this in Vray.
I have tried Corona Round edge map. but it only rounds outer edges, and I cant get it to blend to meshes together.
Anyone else tried this?



2024-09-10, 14:34:49
Reply #1

romullus

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Hi,

You would need to use Corona distance map, not Corona round edges.
I'm not Corona Team member. Everything i say, is my personal opinion only.
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2024-09-10, 16:09:49
Reply #2

dzintas

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Hi,

You would need to use Corona distance map, not Corona round edges.

He most likely means part from around 8:40. Where vray equivalent of rounded edges was used to blend between different meshes.
 

2024-09-13, 11:16:39
Reply #3

Digital Esthetics

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Hi,

You would need to use Corona distance map, not Corona round edges.

I will try this see if there is a difference. I were able to blend together a little bit not as good as vray