Working in the material editor, whether in compact or slate mode, has been painfully slow for years, especially when IR is running. If this issue is related to Corona and not 3ds Max itself, it should be a top priority to fix.
There are things to consider to make sure only Corona win32 UI slows it down as I noted above:
- use Standard Mode in all viewports (avoid HQ)
- disable texture previews in all viewports (otherwise Nitrous will reflect a change to let's say a noise map in the material and it can get slow depending on viewport map/textures resolution settings, much slower with bigger preview sizes)
- avoid displaying any material that uses a distance map in the material editor (known to cause slowdowns, especially if an object used in a distance map is manipulated while the material editor displays that map/material)
- (no idea how plugins like RailClone or ForestPro etc affect the viewport but they might play a role, too)
If you eliminate all of the above it's likely Corona's win32 UI that causes the slowdown when displaying manipulating materials, and especially so while in IR.
A good test is to set a slot to a native Max Physical Material and compare it to a Corona material. The native one will be much faster.
As someone pointed out already, I also found that a new fresh max session will be faster and get slower over time. Maybe devs have an idea why this is.
Additional note - there was a new behavior introduced in Max 2023 or 2024 (not sure) that was supposed to skip the evaluation of hidden objects (and their materials, I suppose). However it was bugged and didn't work, this was undiscovered for another 1+ years and only fixed then. So scenes should generally feel snappier in newer Max versions where this is working.
I would love to see some support/dev interaction here. It's a bit silent lately in general and this topic never got the attention it deserved, especially since Qt in Max is now 5+ years old.