I've done some lighting studies as well. I'll use IES files when available, and ensure the lumen output matches what was specified by the lighting designer. Assuming you've done that with all your lights, then you can be reasonably confident that the light levels of your various lights are accurate ... relative to each other. That's the important bit to communicate to the client. The overall exposure of the image is an artistic interpretation of what "looks good", just like what your eyes and real world cameras do.
The Corona Sun and Sky have arbitrary Intensity numbers with 1.0 being "physically accurate". We have to assume that the output of the lights relative to the output of the sun is accurate, but I wonder if the devs have any data that can be provided to verify what "physically accurate" means.
The old Mental Ray render engine used to have light meters you could use to verify your light levels. Without light meters in Corona, you don't have a solid data point to hand to your client to back up your claim of accuracy. The best you can do is explain your process and remind them that at best, rendering is an artistic interpretation and that the final result will look different on different monitors, phones, prints, etc.
Logged
i9-12900K @ 3.2GHz, 64GB RAM, 3090ti
Max 2024, Corona 11