Author Topic: Material help.  (Read 804 times)

2024-08-06, 16:53:02

PWM-E

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I want to make a car tire shader

however, I am banging my head on how to make it more procedural.

I want to drive sidewall via the vertex map and dirt on the main surface via another vertex map

How do you set up vertex maps in corona c4d

Ideally, I want to be as procedural as possible so I can reuse it on different tires.

I made one for octane but struggling for Corona

any ideas/recommendations or examples I could follow?

Thank you

2024-08-06, 17:52:28
Reply #1

burnin

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Take a note:
Always show your current W.I.P along with visual references of your intentional goal and, if possible provide your "look-dev" scene.
Otherwise we're all wasting time with guessing... and merely expressing personal opinions.

Also, check "Cosmos" library and other resources... e.g. https://www.corona-materials.de/en/material-library/- 

2024-08-06, 21:50:56
Reply #2

PWM-E

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Take a note:
Always show your current W.I.P along with visual references of your intentional goal and, if possible provide your "look-dev" scene.
Otherwise we're all wasting time with guessing... and merely expressing personal opinions.

Also, check "Cosmos" library and other resources... e.g. https://www.corona-materials.de/en/material-library/-

Yeah, my bad.

Basically here is what I did in Octane some time ago.

Basically, the idea is to make the same in Corona. I have piped in a ton of different noise maps to generate various different layers of dirt and linked gradients to them to have variation in dirt

Currently, in corona I have bog standard tire material with nothing fancy
attached image



2024-08-15, 08:06:30
Reply #3

Beanzvision

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Decals...
Bengamin Jerrems:
Portfolio l Click me!

2024-08-15, 10:29:51
Reply #4

johnnyswedish

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100% The new bendy decals are AMAZING! Perfect for this and done in no time :-)

2024-08-16, 00:19:51
Reply #5

PWM-E

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I was hoping to avoid doing that with decals but looks like it will be he way