I want to make a car tire shader
however, I am banging my head on how to make it more procedural.
I want to drive sidewall via the vertex map and dirt on the main surface via another vertex map
How do you set up vertex maps in corona c4d
Ideally, I want to be as procedural as possible so I can reuse it on different tires.
I made one for octane but struggling for Corona
any ideas/recommendations or examples I could follow?
Thank you