Author Topic: Chaos Corona 13 for 3ds Max - Daily Builds Discussion  (Read 24370 times)

2024-11-01, 13:32:32
Reply #90

aaouviz

  • Active Users
  • **
  • Posts: 961
    • View Profile
    • Another Angle 3D
I would suggest uninstalling Scatter (it is listed in the Windows "Programs and Features") and then running the newest Corona installer again.

Ok, this worked. Thanks.

So my first, earlier, query was relevant and this was the answer I was looking for.

Thanks again.

Glad to hear that.
Nevertheless, if you have simply downloaded the dailies and installed them, the newer version should have been installed, it is strange that the scatter version was left at 07-30 DB.

Did you do some custom installation or so (multiloaders e.g., with just Corona version, without specifying scatter version)?
Did you have or installed VRay in between the daily builds of Corona?

No custom install. And no vray installed.

This same issue has plagued me (and I know others) for at least a year... so it's on-going.
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2024-11-05, 05:28:17
Reply #91

ying

  • Active Users
  • **
  • Posts: 6
    • View Profile
Hello, Corona sometimes has a full memory when using interactive, so here's your feedback.
Thanks again to the corona team

2024-11-05, 10:17:01
Reply #92

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13153
  • Marcin
    • View Profile
Hello, Corona sometimes has a full memory when using interactive, so here's your feedback.
Thanks again to the corona team

Which exact version of Corona are you using and did this start happening after you installed this version? Was RAM usage lower in the older versions?
My best guess is that your scene is simply so heavy that it requires more RAM than you have available.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-11-05, 10:35:34
Reply #93

ying

  • Active Users
  • **
  • Posts: 6
    • View Profile
I am using corona 12.1. I did not have this problem when using 11.2 before. This problem also occurred when the scene file was small. The 96G memory was suddenly fully loaded and stuck. I could only end the application by opening the task manager. Thank you.

2024-11-05, 10:45:58
Reply #94

Frood

  • Active Users
  • **
  • Posts: 1976
    • View Profile
    • Rakete GmbH
Current daily-2024-11-04:

Thanks for reverting from that VFB history restriction nonsense and for the installer unpack option.

As for the "Update during animation" checkbox of VFB auto adjustments: I still cannot figure out a situation where this would be unwanted. What's the use case here?


Good Luck



Never underestimate the power of a well placed level one spell.

2024-11-05, 17:00:44
Reply #95

andrew1988

  • Active Users
  • **
  • Posts: 11
    • View Profile
I am using corona 12.1. I did not have this problem when using 11.2 before. This problem also occurred when the scene file was small. The 96G memory was suddenly fully loaded and stuck. I could only end the application by opening the task manager. Thank you.

It sounds like a memory leak occurred

2024-11-05, 17:03:59
Reply #96

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13153
  • Marcin
    • View Profile
I am using corona 12.1. I did not have this problem when using 11.2 before. This problem also occurred when the scene file was small. The 96G memory was suddenly fully loaded and stuck. I could only end the application by opening the task manager. Thank you.

It sounds like a memory leak occurred

It does, but it could be something completely different. We will do our best to find out what it is.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-11-10, 09:28:14
Reply #97

i_mamun

  • Active Users
  • **
  • Posts: 5
    • View Profile
Hello, Corona sometimes has a full memory when using interactive, so here's your feedback.
Thanks again to the corona team


I'm also having the same issue, Some of my 3d scene uses full ram suddenly. But after restarting the scene it goes to normal state using 1/4 of ram memory

2024-11-29, 15:51:47
Reply #98

aaouviz

  • Active Users
  • **
  • Posts: 961
    • View Profile
    • Another Angle 3D
Hi,

Currently on daily build 2024-11-04 I'm getting odd behavior with my lighting in IR - essentially the lighting is all wrong between camera switches, a restart is necessary each time. Never seen this before.

I have an env override on and some varied camera tonemapping overrides, but nothing else is special.

Please see video and attachments. Thanks.

ab_channel=AnotherAngle3DVisuals
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2024-11-29, 18:07:35
Reply #99

Aram Avetisyan

  • Corona Team
  • Active Users
  • ****
  • Posts: 786
    • View Profile
Hi,

Currently on daily build 2024-11-04 I'm getting odd behavior with my lighting in IR - essentially the lighting is all wrong between camera switches, a restart is necessary each time. Never seen this before.

I have an env override on and some varied camera tonemapping overrides, but nothing else is special.

Please see video and attachments. Thanks.

ab_channel=AnotherAngle3DVisuals

I believe it is the camera tone mapping overrides which need a restart to get updated for IR, just like camera object visibility.
You can try doing batch rendering of few cameras which have different tone mapping. They should all come out with expected tone mapping overrides.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

2024-11-29, 21:22:12
Reply #100

aaouviz

  • Active Users
  • **
  • Posts: 961
    • View Profile
    • Another Angle 3D

I believe it is the camera tone mapping overrides which need a restart to get updated for IR, just like camera object visibility.
You can try doing batch rendering of few cameras which have different tone mapping. They should all come out with expected tone mapping overrides.

Has that always been the case?

I don't recall such behavior...
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2024-12-03, 09:32:38
Reply #101

ying

  • Active Users
  • **
  • Posts: 6
    • View Profile
Hello, the memory is often full these days. I hope this problem can be solved. Thanks again to the Corona team

2024-12-03, 11:07:28
Reply #102

alexyork

  • Active Users
  • **
  • Posts: 724
  • Partner at Recent Spaces
    • View Profile
    • RECENT SPACES

I believe it is the camera tone mapping overrides which need a restart to get updated for IR, just like camera object visibility.
You can try doing batch rendering of few cameras which have different tone mapping. They should all come out with expected tone mapping overrides.

Has that always been the case?

I don't recall such behavior...

Unfortunately yes. Tone Mapping Overrides "break" in IR when you make changes, and you're forced to restart IR each time you make a change. It's quite unfortunate and often catches you out because it doesn't warn you and you can be led to a false impression that something is wrong/not working, when in fact it is fine, when you restart IR or just render normally.
Alex York
Partner
RECENT SPACES
recentspaces.com

2024-12-03, 13:05:35
Reply #103

aaouviz

  • Active Users
  • **
  • Posts: 961
    • View Profile
    • Another Angle 3D
Damn, I either completely forgot this, or have never noticed.

I can only assume it has, indeed, unknowingly caused me issues through the years.

Either way; this should be high on the priority list to fix.
Nicolas Pratt
Another Angle 3D
https://www.instagram.com/anotherangle3d/

2024-12-05, 09:54:59
Reply #104

ying

  • Active Users
  • **
  • Posts: 6
    • View Profile
Polygonal Region Rendering
Hello, I hope the next version of Corona will have the same polygonal area rendering function as VRAY. This function is so useful. I hope Corona can add this function. Thanks to the Corona team