Hi,
I quickly checked your scene, and it seems there are no CoronaDecal obejcts in there, there are simple editable poly objects.
You need to create a Corona decal object (it is a box like object with the texture, if applied, being displayed on one side) and assign the material to decal object.
The decal's bounds will tell how "deep" the decal will be projected.
Besides this, I also saw materials set up to be refractive - if a material is fully refractive, it will not have the base layer, where the decal texture usually is.
I have modified the scene you sent and used procedural textures to demonstrate it.
Hope this helps.