Author Topic: Corona Mapping Randomizer slowdown  (Read 237 times)

2024-07-16, 09:25:27

hrvojezg00

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We`ve experienced some slowdowns in rendering, I believe, since C9 and never got to figure out what seemed to cause that, but the latest tests show it`s the Corona Mapping Randomizer. I believe there was a bug before with the UVW randomizer; it seems it shows up again. I`m uploading an interactive render test of a simple scene, with and without the Corona Mapping Randomizer applied to the wood texture. With it applied, rays are down by 50%. Do you have any insight on this?

2024-07-16, 09:53:14
Reply #1

romullus

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Make sure that high quality blending is turned OFF, unless you absolutely need it. It's known to be real performance killer in mapping randomizer.
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2024-07-16, 10:15:30
Reply #2

hrvojezg00

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Thanks, this worked! Any other modifiers that are problematic like this one?