Author Topic: Texture issue Corona to Vantage.  (Read 1303 times)

2024-07-12, 03:22:48

billycoopdraws

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Hi All,

V12, up to date C4D,  I have applied created physical materials (albedo/bump(normals through a normal node)/roughness, all light wood going through a variation (albedo/roughness/bump)), and applied these woods textures to imported FXB cabs.  When inititating a Vantage session, these applied materails simply vanish, replaced with some white mat.

I'm new to Corona and C4d both, so I have no idea why this might be happening, or what I could be missing.  In my mind, since everything is supposed to be in the same family, this should not be happening.

Please see photos and if anyone has any advise or thought, I sure would apprectiate your thoughts.

All my best,

Billy


2024-07-12, 03:24:34
Reply #1

billycoopdraws

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Second Image is Corona interactive render, first post image is the same scene exported to Vantage.
« Last Edit: 2024-07-12, 17:47:16 by billycoopdraws »

2024-07-12, 21:28:16
Reply #2

billycoopdraws

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Answering my own question here...

No Live Link in Corona/Vantage.

2024-07-12, 23:05:20
Reply #3

johnnyswedish

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Hi,

Been trialing Vantage as well. A bit more involved than I thought. Only accepts uvw mapped materials which for me is a problem. Not as straight forward as I was hoping. Still, early days for Corona so will keep watching...

2024-07-13, 01:53:55
Reply #4

billycoopdraws

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Thanks for the heads up on that, and "ouch", as I've been trying to stay with UVW mats, but have had to go cubic on a couple, so not good news there (and odd too, considering Corona Tut's advocate various projections).

Anyway, thanks for chiming in and contrib'ing.  This is usable info to be sure!

B.

2024-07-13, 13:06:15
Reply #5

johnnyswedish

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Glad to share :-) They will introduce different mapping in the future, kinda important I think! Have a good weekend...