Author Topic: Chipped/Weathered/Rough edge  (Read 1042 times)

2024-06-24, 19:57:03

lazardanilovic

  • Active Users
  • **
  • Posts: 13
    • View Profile
Hi everyone, first of all hope you are having a great day. I've been using corona for about year and a half now, mostly for interior, but i have recently started doing exterior renders. I've been trying to create effect of rough edges, on the cast concrete mostly but could use it for other examples aswell, i tried using corona curvature map to create a mask just for edges which i would use to isolate a displacement map and apply it just on said edges but it doesn't seem to A) work as well as i would hope and B) mix with other surface bump/normal/displacements i have. I've attached a WIP of a scene where i was practicing this. As you can see it is barely noticeable.

So if anyone has some experience with it, or has idea how to do it possibly I would be very grateful!

2024-06-25, 07:15:43
Reply #1

Tom

  • Active Users
  • **
  • Posts: 333
    • View Profile
Hi,

Using a curvature map as a mask should definitely work. Try tweaking its settings to get the desired mask and you should be fine.
You can also have a look at this thread: https://forum.corona-renderer.com/index.php?topic=40773.new#new

Hope it helps,


2024-06-25, 17:38:18
Reply #2

lazardanilovic

  • Active Users
  • **
  • Posts: 13
    • View Profile
Hey Tom,

Thank you for your reply, i somehow completely missed this thread. For the life of me i couldn't get the curvature mask to work, but I've had more luck with the Data Channel, overall it works better and its closer to what i want, but I do have slight issues with it. I've provided the close up image of what i think, I've pretty much copied your setup from the post you provided, and for some reason my chamfer seems to be "splitting"? Or that is the best i can describe it, it doest seem to project dispalcement evenly and it looks like its treating it as a split mesh I guess, but mu knowledge is limited.

2024-06-25, 19:04:48
Reply #3

romullus

  • Global Moderator
  • Active Users
  • ****
  • Posts: 9249
  • Let's move this topic, shall we?
    • View Profile
    • My Models
Try to add small bevel to the edges, that should help with displacement artifacts.
I'm not Corona Team member. Everything i say, is my personal opinion only.
My Models | My Videos | My Pictures

2024-06-25, 19:30:06
Reply #4

lazardanilovic

  • Active Users
  • **
  • Posts: 13
    • View Profile
I seem to have fixed it by reducing segments on chamfer modifier from 1 to 0 and reducing the size to almost nothing 0.01-0.05