Author Topic: Shadowcatcher + png + Bloom and Glare  (Read 894 times)

2024-06-11, 12:51:31

Place

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Hi all,
what I'm triyng to do here is to save a png of a diamond with a lot of bloom and glare.
I'm using the shadowcatcher material and it seems that bloom and glare are not captured...
The same for all the cShading elements... they are not saved in png format
Any suggestions?
Thank you,
Manuel
« Last Edit: 2024-06-11, 12:56:34 by Place »

2024-06-11, 17:29:04
Reply #1

maru

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This is a known issue. I will make sure it is reported.
The workaround is to add a:
- CShading_Beeauty render element with "apply bloom" and "apply glare" disabled
- CShading_BloomGlare render element. It will render bloom and glare against a black background.
You can then compose this on top of your original bloom-and-glare-less render.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-06-12, 11:07:29
Reply #2

Place

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Thank you Maru!
I'll give it a try

2024-06-14, 16:27:01
Reply #3

maru

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Hi, did you have any success here?

Some ideas for improving this are also logged in our systems at (Report ID=CMAX-1077) .
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2024-06-17, 12:38:25
Reply #4

Place

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Hi Maru,
unfortunately no... maybe I'm not good enough with my postprocessing capabilities

"Some ideas for improving this are also logged in our systems at (Report ID=CMAX-1077)"
Where can I find this report?

Thank you
« Last Edit: 2024-06-17, 12:42:16 by Place »

2024-06-17, 13:59:06
Reply #5

TomG

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You can't view that report, that's our internal documentation - it was just to let you know we have improvements logged, then the link is for us to be able to jump straight there from this forum thread whenever we are checking in on the thread :)
Tom Grimes | chaos-corona.com
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2024-06-18, 11:20:19
Reply #6

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