Hi Tom,
Thanks for your reply, really appreciate it,,
I usually just ignore the log , but this time I really need to find out why things are behaving like they are.. so the RAM issue log says it saved the stats under
C:\Users\'yourusername'\AppData\Local\CoronaRenderer - textureStats.
It shows all of the textures I have on my scene, however the stats show multiplied size of bitmaps? They are 5-10 larger than the original size that I have in my library. I use an HDRI in my scene, the original size is 167mb and it becomes 682 mb in the log, I was hoping to reduce some maps but after seeing this I'm not sure how am I supposed to reduce them , since they are all showing different numbers than what they actually are.