Author Topic: animating mat ID on path deform?  (Read 786 times)

2024-05-21, 12:55:44

Jens

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so, I've got a spline on to which I've put a box with path deform. So the spline is kind of drawn/animated as the animation plays.
What I want to do is have the spline change material on different sections of the spline. i.e. from a full stroke line to a dashed line and then back to full stroke again etc. Normally with a sweep modifier it's easy with just changing mat ID on sections of the spline, but this doesn't work with path deform object. And due to reasons, I have to stick with the path deform.

So is there a way to control mat ID timing on the path deform object on specific parts of the spline?

I tried keyframing a corona select mat, but the issue with that is, it will change the "already drawn" part of the spline/path deform object for the remainder of the animation.
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2024-05-21, 13:49:52
Reply #1

Jens

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ha! didn't even think to look at the path deform modifier's roll outs. This was in there :)
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