I report this issue, assuming that hiding a scatter object would turn off its calculations.
I have a virus model, a geosphere and two highly detailed spike protein structures scattered on the surface with a total amount of 62. Sphere is also animated with noise modifier.
A slowdown during viewport playback is expected and experienced. I can't restore the perfomance by hiding all components of the scattered model. I have also tried to delete the noise modifier.
Deleting the the same hidden objects reverts back the playback performance.
Performance change is like from 80 fps to 10 fps. (approximately) File is in the attachment.
3DS Max 2024 with Corona 11