Very quick test of mine, Blackened steel.
Layering works fine. Although, slightly differently than VrayBlend, but I can't put my finger on how.
Some observations: Corona keeps really nice highlight energy in corner almost unnaffected by glossiness. This seems almost strange, but maybe more correct actually. This can be seen on page 1 too, on the lion,
which looks better in Corona even with single layer. So I can confirm this. Same curve and eye-balled glossiness behaves differently in Vray.
The glossy curve in Corona is so much more linear than in Vray that it's almost hard to produce 'rough' (low gloss number) surface haha. With Glossy parameter 1.0 in Vray, driving only with textures, I kept the material contribution
in Vray 0.2 to equal almost 0.8 in Corona. I sort of don't know how to convert these to even remotely match. Not bad, just different, and puts point that if the material matters, just build it straight up, don't convert stuff.
Anisotrophy is so different. Seems like what is by default in Vray (Z-Axis, 0 angle) equals to Corona 90 angle (no axis can be chosen), but it still behaves differently. Can't stay bad or better, just, different, so I couldn't manage to match it well.
Overall, I think I am satisfied and can't wait for more advanced BRDF like GGX !
« Last Edit: 2014-06-25, 19:56:49 by Juraj_Talcik »
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