Hello, guys.
I was used to using the native Cinema Bitmap shader. It allowed me to select the SEAMLESS option on the material node, and it worked perfectly. To get the most out of Corona, I started using Corona Bitmap. The node's SEAMLESS function no longer works. I investigated the UV TILING area of the material editor, and there is no option for MIRRORED TILING. I checked the Corona manual, and this option should be present. Any ideas on how to mirror the texture while using the Corona Bitmap shader?
Many thanks!