Author Topic: Quixel Bridge Importer for Corona Renderer (C4D)  (Read 11121 times)

2024-04-08, 13:53:10
Reply #15

John_Do

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yes the texture is download.

Thanks, have you checked the textures' folder ? Sometimes some channels in the texture set are not downloaded.

I've tried the same asset on my side, every bump configuration is supported and works as intended, as you can see in the attached record.

If it still doesn't work, check the console and let me know if it outputs something unusual (Extension > Console > Python (0/0))

2024-04-08, 14:25:58
Reply #16

Stefan-L

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sounds like great plugin, just bought it, thanks John!

2024-04-08, 14:41:10
Reply #17

CBAS VISUAL

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Code: [Select]
Quixel Bridge Plugin::Received data from Bridge.
{'minLOD': 'lod0', 'scriptFilePath': None, 'message': 'export', 'version': 1, 'resolution': '4K', 'resolutionValue': 4096, 'category': 'Floor', 'type': 'surface', 'id': 'vl0gfdalw', 'name': 'Concrete Floor Tiles', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw', 'exportAs': 'default', 'textureFormat': 'image/jpeg', 'meshFormat': '', 'previewImage': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_Preview.png', 'averageColor': '#000000', 'tags': ['gray', 'yellow', 'white', 'rdt', 'construction', 'pool', 'flooring', 'urban', 'city', 'concrete plates', 'squares', 'grout', 'ground', 'tiles', 'clean', 'flat', 'pale', 'smooth', 'new'], 'activeLOD': 'high', 'categories': ['surface', 'concrete', 'smooth'], 'isExternal': False, 'exportPath': '', 'namingConvention': {'texture': '$mapName_$resolution_$lod_$id', 'model': '$name_$lod_$variation_$id', 'folder': '$name_$id'}, 'folderNamingConvention': 'Concrete Floor Tiles_vl0gfdalw', 'mapNameOverride': {'albedo': 'Albedo', 'ao': 'AO', 'bump': 'Bump', 'cavity': 'Cavity', 'curvature': 'Curvature', 'diffuse': 'Diffuse', 'displacement': 'Displacement', 'fuzz': 'Fuzz', 'gloss': 'Gloss', 'mask': 'Mask', 'metalness': 'Metalness', 'normal': 'Normal', 'opacity': 'Opacity', 'roughness': 'Roughness', 'specular': 'Specular', 'thickness': 'Thickness', 'translucency': 'Translucency', 'transmission': 'Transmission'}, 'meta': [{'key': 'scanArea', 'name': 'Scan Area', 'value': '3x3 m'}, {'key': 'height', 'name': 'Height', 'value': '0.028 m'}, {'key': 'tileable', 'name': 'Tileable', 'value': True}, {'key': 'tiling_directions', 'name': 'Tiling Directions', 'value': ['x', 'y']}, {'key': 'texelDensity', 'name': 'Texel Density', 'value': '5461 px/m'}, {'key': 'calibration', 'name': 'Calibration', 'value': 'GretagMacbeth ColorChecker Color Rendition Chart'}, {'key': 'scanner', 'name': 'Scanner', 'value': 'MKX'}], 'materials': [], 'textureSets': [], 'workflow': 'specular', 'origin': 'megascans', 'isModularAsset': False, 'guid': 'fed65e21-5ada-8628-6811-f0f0c94ecc56', 'components': [{'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Albedo.jpg', 'type': 'albedo', 'resolution': '4K', 'format': 'jpg', 'name': 'vl0gfdalw_4K_Albedo.jpg', 'nameOverride': 'Albedo_4K__vl0gfdalw.jpg', 'colorSpace': 'sRGB', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'ao', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_AO.jpg', 'format': 'jpg', 'name': 'vl0gfdalw_4K_AO.jpg', 'nameOverride': 'AO_4K__vl0gfdalw.jpg', 'colorSpace': 'sRGB', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'bump', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Bump.jpg', 'format': 'jpg', 'name': 'vl0gfdalw_4K_Bump.jpg', 'nameOverride': 'Bump_4K__vl0gfdalw.jpg', 'colorSpace': 'Linear', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'displacement', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Displacement.exr', 'format': 'exr', 'name': 'vl0gfdalw_4K_Displacement.exr', 'nameOverride': 'Displacement_4K__vl0gfdalw.exr', 'colorSpace': 'Linear', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'gloss', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Gloss.jpg', 'format': 'jpg', 'name': 'vl0gfdalw_4K_Gloss.jpg', 'nameOverride': 'Gloss_4K__vl0gfdalw.jpg', 'colorSpace': 'Linear', 'physicalSize': '3x3'}], 'meshList': [], 'packedTextures': [], 'lodList': [], 'meshVersion': 1, 'components-billboard': [], 'isCustom': False}
Quixel Bridge Plugin::Importing Concrete Floor Tiles
Quixel Bridge Plugin::Successfully imported Concrete Floor Tiles


The console when i import a material.

I tried with the b&w bump map, it worked. Not with the normal map. Something strange.

2024-04-08, 15:37:49
Reply #18

John_Do

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Code: [Select]
Quixel Bridge Plugin::Received data from Bridge.
{'minLOD': 'lod0', 'scriptFilePath': None, 'message': 'export', 'version': 1, 'resolution': '4K', 'resolutionValue': 4096, 'category': 'Floor', 'type': 'surface', 'id': 'vl0gfdalw', 'name': 'Concrete Floor Tiles', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw', 'exportAs': 'default', 'textureFormat': 'image/jpeg', 'meshFormat': '', 'previewImage': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_Preview.png', 'averageColor': '#000000', 'tags': ['gray', 'yellow', 'white', 'rdt', 'construction', 'pool', 'flooring', 'urban', 'city', 'concrete plates', 'squares', 'grout', 'ground', 'tiles', 'clean', 'flat', 'pale', 'smooth', 'new'], 'activeLOD': 'high', 'categories': ['surface', 'concrete', 'smooth'], 'isExternal': False, 'exportPath': '', 'namingConvention': {'texture': '$mapName_$resolution_$lod_$id', 'model': '$name_$lod_$variation_$id', 'folder': '$name_$id'}, 'folderNamingConvention': 'Concrete Floor Tiles_vl0gfdalw', 'mapNameOverride': {'albedo': 'Albedo', 'ao': 'AO', 'bump': 'Bump', 'cavity': 'Cavity', 'curvature': 'Curvature', 'diffuse': 'Diffuse', 'displacement': 'Displacement', 'fuzz': 'Fuzz', 'gloss': 'Gloss', 'mask': 'Mask', 'metalness': 'Metalness', 'normal': 'Normal', 'opacity': 'Opacity', 'roughness': 'Roughness', 'specular': 'Specular', 'thickness': 'Thickness', 'translucency': 'Translucency', 'transmission': 'Transmission'}, 'meta': [{'key': 'scanArea', 'name': 'Scan Area', 'value': '3x3 m'}, {'key': 'height', 'name': 'Height', 'value': '0.028 m'}, {'key': 'tileable', 'name': 'Tileable', 'value': True}, {'key': 'tiling_directions', 'name': 'Tiling Directions', 'value': ['x', 'y']}, {'key': 'texelDensity', 'name': 'Texel Density', 'value': '5461 px/m'}, {'key': 'calibration', 'name': 'Calibration', 'value': 'GretagMacbeth ColorChecker Color Rendition Chart'}, {'key': 'scanner', 'name': 'Scanner', 'value': 'MKX'}], 'materials': [], 'textureSets': [], 'workflow': 'specular', 'origin': 'megascans', 'isModularAsset': False, 'guid': 'fed65e21-5ada-8628-6811-f0f0c94ecc56', 'components': [{'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Albedo.jpg', 'type': 'albedo', 'resolution': '4K', 'format': 'jpg', 'name': 'vl0gfdalw_4K_Albedo.jpg', 'nameOverride': 'Albedo_4K__vl0gfdalw.jpg', 'colorSpace': 'sRGB', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'ao', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_AO.jpg', 'format': 'jpg', 'name': 'vl0gfdalw_4K_AO.jpg', 'nameOverride': 'AO_4K__vl0gfdalw.jpg', 'colorSpace': 'sRGB', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'bump', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Bump.jpg', 'format': 'jpg', 'name': 'vl0gfdalw_4K_Bump.jpg', 'nameOverride': 'Bump_4K__vl0gfdalw.jpg', 'colorSpace': 'Linear', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'displacement', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Displacement.exr', 'format': 'exr', 'name': 'vl0gfdalw_4K_Displacement.exr', 'nameOverride': 'Displacement_4K__vl0gfdalw.exr', 'colorSpace': 'Linear', 'physicalSize': '3x3'}, {'resolution': '4K', 'type': 'gloss', 'path': 'D:\\CLOUD-RENDU3D\\MEGASCAN\\Downloaded\\surface\\concrete_smooth_vl0gfdalw\\vl0gfdalw_4K_Gloss.jpg', 'format': 'jpg', 'name': 'vl0gfdalw_4K_Gloss.jpg', 'nameOverride': 'Gloss_4K__vl0gfdalw.jpg', 'colorSpace': 'Linear', 'physicalSize': '3x3'}], 'meshList': [], 'packedTextures': [], 'lodList': [], 'meshVersion': 1, 'components-billboard': [], 'isCustom': False}
Quixel Bridge Plugin::Importing Concrete Floor Tiles
Quixel Bridge Plugin::Successfully imported Concrete Floor Tiles


The console when i import a material.

I tried with the b&w bump map, it worked. Not with the normal map. Something strange.

Please check your DM !

2024-04-16, 09:24:01
Reply #19

Nejc Kilar

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I'll be getting this! Thank you so much for working on it!
Nejc Kilar | chaos-corona.com
Educational Content Creator | contact us

2024-05-23, 09:29:40
Reply #20

John_Do

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Support for Triplanar and Mapping Randomizer added in the latest release, finally ! 😎


2024-08-23, 00:13:30
Reply #21

Pkmh

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Hi, I'm experiencing the same issue as CBAS VISUAL. Normal maps are not being imported into surface materials at all. For 3D assets, the normal maps are only imported if the "normalbump" map is selected in the Quixel texture settings. The normal map is downloaded in the folder, but it's not applied. What is the solution, please?
« Last Edit: 2024-08-23, 00:19:59 by Pkmh »

2024-08-23, 12:33:57
Reply #22

John_Do

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Hi, sorry for the inconvenience.

In this case CBAS VISUAL solved the issue by reinstalling Quixel Bridge then the custom plugin. Let me know how it goes.


2024-08-24, 10:42:05
Reply #23

Pkmh

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Bridge + your plugin reinstalled. Same issue :(

2024-08-24, 13:27:14
Reply #24

John_Do

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Bridge + your plugin reinstalled. Same issue :(

Sorry ! I sent you a message, check your DM.

2024-08-28, 11:04:28
Reply #25

tuami

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can i pay with paypal, because i have no credit card @ wrk here,
thanks a lot

*edit
Thanks a lot!
« Last Edit: 2024-08-29, 14:46:55 by tuami »

2024-08-28, 21:51:05
Reply #26

John_Do

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Hi, I'm experiencing the same issue as CBAS VISUAL. Normal maps are not being imported into surface materials at all. For 3D assets, the normal maps are only imported if the "normalbump" map is selected in the Quixel texture settings. The normal map is downloaded in the folder, but it's not applied. What is the solution, please?

Fixed ! (kind of)

In case anyone else has the same problem, a clean reinstall of Bridge and the plugin do the trick.

2024-10-27, 06:09:39
Reply #27

lamfadel

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Hi!
Maybe someone knows how to import materials and 3D models from fab to cinema now?
The Quixel application doesn't work now and I have to do everything manually as before :(

2024-10-27, 22:11:58
Reply #28

John_Do

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Hi!
Maybe someone knows how to import materials and 3D models from fab to cinema now?
The Quixel application doesn't work now and I have to do everything manually as before :(

EDIT : Since the launch of FAB, you can only download and export the assets acquired before the launch. Everything else can be claimed and downloaded from the FAB website, manually, one asset after another. New DCC integrations and plugins should come at some point but there is no guarantee that something will be offered for Cinema 4D and Corona. Epic is preaching hard for UE as anyone could expect.
« Last Edit: 2024-10-28, 14:23:49 by John_Do »

2024-12-20, 23:45:38
Reply #29

gubbfet

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Hi John!
Finally found an plugin i have been looking for a long time.
Just bought it and installed it as you describe.
Just cant get it to work. I import the surface but as a C4D material ( see image)
Any idea what I am doing wrong?
Using C4D R26 and corona 12