Author Topic: New VFB Skin and functionality  (Read 40329 times)

2024-04-03, 10:03:00
Reply #30

dzintas

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Now when I think about it. Will new vfb brake batch exporter script, or it will work with new image editor?
Or even better, do you have plans for inbuilt tools in image editor itself?

2024-06-10, 17:35:11
Reply #31

Dionysios.TS

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Saw the new VFB today, cool and I like it! :)
Stupid question, what's the meaning now of aplying the LUT also in linear mode? How should be used???

Thanks!

2024-06-10, 18:42:10
Reply #32

CharlyRT

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Hi
Im testing the new VFB, its pretty cool, I think you could improve a little bit if possible
Could we have a separate button for IR and resume Last? theres some space that can be used
Could we have a shortcut for 100% or adjust image to vfb window with double click (left)
Could we have a history settings here instead of in render setup System settings?
I have been wishing for a long time that we could have a permanent render history (in previous versions all images dissapear when closing 3ds max) for what Im testing in this daily if I use a custom folder, images are store in there, but if I use the trash can button images are deleted, could we have those deleted images in the recycle bin? Could we have a multiple folders for each project like in Vray? in there you can specify the folder from the Project folder
« Last Edit: 2024-06-10, 19:19:41 by CharlyRT »
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2024-06-11, 00:13:56
Reply #33

Aram Avetisyan

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Hi
Im testing the new VFB, its pretty cool, I think you could improve a little bit if possible
Could we have a separate button for IR and resume Last? theres some space that can be used
Could we have a shortcut for 100% or adjust image to vfb window with double click (left)
Could we have a history settings here instead of in render setup System settings?
I have been wishing for a long time that we could have a permanent render history (in previous versions all images dissapear when closing 3ds max) for what Im testing in this daily if I use a custom folder, images are store in there, but if I use the trash can button images are deleted, could we have those deleted images in the recycle bin? Could we have a multiple folders for each project like in Vray? in there you can specify the folder from the Project folder

Hi,

UI is still in progress.
For permanent render history - there is trach can icon and X icon, one clears from render history and the file stays on the drive, the other deletes all together. There is also sweep icon for batch clear and delete.
If you change the folder, every next history add will be stored in the new folder. This is currently stored as a parameters for each 3ds Max. Making it per-project can be a nice idea.
Aram Avetisyan | chaos-corona.com
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2024-06-13, 14:23:15
Reply #34

marchik

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I tested the new VFB a little, I really like it so far, there are a couple of comments that I would be glad to see at the release stage.
  • return the spinning emoticon, firstly, it has already become canonical, and secondly, it clearly shows that rendering is in progress - now, apart from the noise of the fans, it is difficult to understand whether the interactive is running. (Play/stop indicators are made in b&w gamma, which does not have a very good effect on readability)
  • add a button to enable and disable interactive denoising (and, maybe make a drop-down list with a choice of its type), now I use a script and a hotkey for this, but a button would be a great addition
  • make a smoother step when zooming, this is still sorely missing
  • make "Start IR" as a separate button, and not from a drop-down list - this function is obviously used even more often than launching a regular render, so aiming at the small arrow every time is not the best solution.
  • detachable Curve window
  • maybe you can integrate switchable "image upscaling factor" parameter right into VFB, like x1/x2/x3 buttons. Personally, when using 4K monitors, I often tweak this parameter, finding a balance between detail and performance. This point also includes the ability to enable 2d pan zoom / real zoom in VFB
I know that most of this has already been logged, I’m just sharing my impressions, thanks!

« Last Edit: 2024-06-18, 09:57:52 by maru »

2024-06-20, 17:57:15
Reply #35

Elementstudio

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Hello Guys,

I hope you are all well! I wanted to share my opinion about the new look of the VFB. Personally, I think it would add some sophistication and visibility if the buttons with certain features were as shown in the attached image.

Thanks a lot!

2024-06-20, 19:29:43
Reply #36

_fosafosa

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I tested the new VFB a little, I really like it so far, there are a couple of comments that I would be glad to see at the release stage.
  • return the spinning emoticon, firstly, it has already become canonical, and secondly, it clearly shows that rendering is in progress - now, apart from the noise of the fans, it is difficult to understand whether the interactive is running. (Play/stop indicators are made in b&w gamma, which does not have a very good effect on readability)
  • add a button to enable and disable interactive denoising (and, maybe make a drop-down list with a choice of its type), now I use a script and a hotkey for this, but a button would be a great addition
  • make a smoother step when zooming, this is still sorely missing
  • make "Start IR" as a separate button, and not from a drop-down list - this function is obviously used even more often than launching a regular render, so aiming at the small arrow every time is not the best solution.
  • detachable Curve window
  • maybe you can integrate switchable "image upscaling factor" parameter right into VFB, like x1/x2/x3 buttons. Personally, when using 4K monitors, I often tweak this parameter, finding a balance between detail and performance. This point also includes the ability to enable 2d pan zoom / real zoom in VFB
I know that most of this has already been logged, I’m just sharing my impressions, thanks!



+1 !

2024-06-21, 01:32:09
Reply #37

marchik

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+1 !

Thanks!
To be honest - what I miss most is smooth stepless zooming, for some reason I was sure that we would see it after rewriting VFB :D but well, let's hope for the best
« Last Edit: 2024-06-21, 05:09:45 by marchik »

2024-06-23, 10:35:29
Reply #38

henk95

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I tested the new VFB a little, I really like it so far, there are a couple of comments that I would be glad to see at the release stage.
  • return the spinning emoticon, firstly, it has already become canonical, and secondly, it clearly shows that rendering is in progress - now, apart from the noise of the fans, it is difficult to understand whether the interactive is running. (Play/stop indicators are made in b&w gamma, which does not have a very good effect on readability)
  • add a button to enable and disable interactive denoising (and, maybe make a drop-down list with a choice of its type), now I use a script and a hotkey for this, but a button would be a great addition
  • make a smoother step when zooming, this is still sorely missing
  • make "Start IR" as a separate button, and not from a drop-down list - this function is obviously used even more often than launching a regular render, so aiming at the small arrow every time is not the best solution.
  • detachable Curve window
  • maybe you can integrate switchable "image upscaling factor" parameter right into VFB, like x1/x2/x3 buttons. Personally, when using 4K monitors, I often tweak this parameter, finding a balance between detail and performance. This point also includes the ability to enable 2d pan zoom / real zoom in VFB
I know that most of this has already been logged, I’m just sharing my impressions, thanks!

+1

2024-07-04, 17:37:45
Reply #39

LE DON

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I tried the new vfb and have to say its design is really stupid.

2024-07-04, 21:39:21
Reply #40

dj_buckley

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I tried the new vfb and have to say its design is really stupid.

Provide some context and reason.  Personally I think it looks nice, the only things that feel strange to me, from a purely UI perspective, is the stats page - why are the stats aligned centre, and everything else in the UI is aligned left.  And the icon choice for 'Copy to host app frame buffer' - why the 3?  Does this change dynamically depending on what host software you have installed?

Also if the VFB window is anything bigger than the smallest you can make it, then there's a lot of empty space so perhaps it would be nice if it were customizable and we could choose which icons to display up there in that empty space.  Personally I'd rather have all icons visible rather than drop downs.

Other than that, I agree with the points made below.  The curves not being detachable and scalable is a huge miss for me personally, it's not even square which kills my OCD :)

2024-07-04, 22:36:24
Reply #41

romullus

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For me VFB2 feels like real productivity killer, everything takes twice as long to do or find in it compared to the old VFB which was plain and simple. I really hate the new design.

On top af what's already been mentioned by others, why new snapshots in history tab are added at the bottom, instead of top like it used to be? Makes no sense to me.
Why in AB comparison snapshot names were replaced with non descriptive "A" and "B"? Seems like serious downgrade.
I'm sure i would find many more issues, but frankly i can't stand this half baked product, so much so that i switched to the old VFB right away. Thank you team for not taking away an option to choose, at least until the VFB2 will be made somewhat usable. Sorry for the harsh critique, but i really think you should keep new VFB out of v12 and try to make it flawless before public release.
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2024-07-05, 01:40:46
Reply #42

marchik

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I tested the new VFB a little, I really like it so far, there are a couple of comments that I would be glad to see at the release stage.
  • return the spinning emoticon, firstly, it has already become canonical, and secondly, it clearly shows that rendering is in progress - now, apart from the noise of the fans, it is difficult to understand whether the interactive is running. (Play/stop indicators are made in b&w gamma, which does not have a very good effect on readability)
  • add a button to enable and disable interactive denoising (and, maybe make a drop-down list with a choice of its type), now I use a script and a hotkey for this, but a button would be a great addition
  • make a smoother step when zooming, this is still sorely missing
  • make "Start IR" as a separate button, and not from a drop-down list - this function is obviously used even more often than launching a regular render, so aiming at the small arrow every time is not the best solution.
  • detachable Curve window
  • maybe you can integrate switchable "image upscaling factor" parameter right into VFB, like x1/x2/x3 buttons. Personally, when using 4K monitors, I often tweak this parameter, finding a balance between detail and performance. This point also includes the ability to enable 2d pan zoom / real zoom in VFB
I know that most of this has already been logged, I’m just sharing my impressions, thanks!

I’ll probably add one more item to my list, I really miss the Refresh button, which would restart the interactive render; for some reason, with the addition of VFB2, I had a situation several times where the content of the interactive render “stuck” and did not update the geometry/xRef scenes/Forest Pack objects and instead of trying to figure out what’s going on, it would be more convenient for me to just press the button. The same applies to the moment when, during an interactive render from a perspective camera, you want to update the displacement display without going into its parameters.   

This button can literally stop the IR render and start it again, without any tricks, because now for this you need
1) find and click on the Stop button
2) click on the small drop-down list button
3) hold the button to expand the list
4) click on the IR start button
I think this approach is not very rational for UI design, given that this function still has to be used.

In the old VFB it was there, but it performed a completely different function, why not add it now by redoing the functionality. Now there is so much empty space in VFB2 that is not being used.
« Last Edit: 2024-07-05, 03:28:21 by marchik »

2024-07-05, 07:04:48
Reply #43

Aram Avetisyan

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Quote
3) hold the button to expand the list

you can just click it, no need to hold :)

As for the feedback -  any constructive one, which yours is/are generally, is welcome. We would like as much feedback about VFB 2.0 as possible. There are things to improve (that we are aware of and are planned) and we would like to know what impacts the users the most.
Aram Avetisyan | chaos-corona.com
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2024-07-07, 16:19:51
Reply #44

marchik

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I found another "bug" in VFB2
If you start the IR and zoom in on the image in the framebuffer using the mouse wheel, then when you make changes to the scene, the zoom is automatically reset to 100%. This is a very undesirable behavior, I sometimes need to correct small details pixel by pixel, and the size of the monitor does not allow me to use 100% zoom for comfortable viewing.
Please return the previous behavior of this function if possible.