We made some tests and we are generally getting almost identical results in Corona for 3ds Max and Cinema 4D.
There are some small differences, mostly in the appearance of normal maps. There could be various reasons for this, but the most likely explanation is that the same bump value (for example 0.75) is interpreted differently in 3ds Max and Cinema 4D.
So there may be some tiny differences between the same asset loaded into different host apps, but it does not affect their overall appearance. If needed, you are always welcome to adjust asset materials manually.