Hello. I'm currently working on a scene for a uni project and have a problem.
I want to do an interior render and the interactive render will only alllow me to move the camera to a certain point inside the building. after that, the interacvtive render turns black and after a while it shows a very pixalated image with strange colors (but only if i set exposure very high). It seems as if some parameter changes something important at a certain point of the camera position but i cant find out which one. I render with an Hdri which works perfectly.
Does anyone know how i might fix this? I'm thankful for any help ince i have my deadline soon.
Hi,
If you are sure the camera is not inside something (A wall, furniture etc), and it is floating and should render fine, then most probably it is directly under an object, which has volumetrics enabled material and is not a capped volume. There were a few cases like this reported in the forums and it was due to bad model (not capped) and a volumetric material (intended or unintentionally) being applied.
Simple way will be to use a material override and check if the same view renders fine. It it does, then it is even more certainly because of some object above the camera with uncapped mesh and volumetric material.
This causes Corona to misinterpret the volume the camera is in and the render comes out black.