Hi,
Do I understand correctly: in case of volumetric fog (is it Global volume material in Render settings > Scene, or an object with CoronaVolumeMtl), if the active keyframe in main UI is X but you do a production rendering of Y-th frame (by setting a custom range or frames in Render Settings > Common tab?) that the result is not that same as having the active keyframe in the main UI and the actually rendered frame both an Y or X?
If any keyframe is being rendering (production or IR) that exact keyframe should look all the same regardless of the active keyframe. So if you are able to solidly reproduce this, please attach a simple scene with the animated volume fog, so we can have a look.