Author Topic: Import CoronaProxy into Unreal Engine  (Read 927 times)

2024-01-26, 13:04:46


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Hi, I have been looking all over the internet but couldn't find answer.

So i have a Landscape Scene prepared in Max, you can imagine i have lots of vegetation which is converted into CoronaProxy files. Is there any way i can import those proxy files into Unreal Engine ?

2024-01-26, 13:27:00
Reply #1


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I wouldn't have thought so - at a guess it would need loading into Unreal as geometry and then converted there into whatever their equivalent of a proxy is.
Tom Grimes |
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2024-01-26, 13:35:17
Reply #2


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I would think there is no way this can be done automatically. You can duplicate all proxy instances to mesh (from the coronaproxy options) before exporting or set the proxy display option to Full mesh and then add an Edit Mesh modifier (quickly tested this and seems to work), whichever option works best for you.