Please check this article covering the risks of using daily builds: Daily Builds FAQUse daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.NOTE: This version installs new data used by PRG sky model that is currently incompatible with previous versions of Corona. This data is automatically upgraded/downgraded when running installer, however you might have problems if you use multiple versions of Corona at the same time (for example when keeping older Corona versions installed in separate installation of Cinema 4D). We are working on removing this limitation in the future daily builds.
Changes in Corona 12 for Cinema 4D (Daily Build) (
https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
- Added:
- Added option to enable edge trimming for the whole Chaos Scatter (i.e. without modifying individual materials used on scattered objects)
- Added spline UI for additional control of Look At in Chaos Scatter
- Added option to select connected nodes (incoming and/or outgoing) for nodes in material node editor
- incoming nodes can be also selected by Alt + left click
- When new material/shader is added in material node editor, all newly added nodes are selected
- Added support for exporting several C4D shaders for rendering with Corona Standalone (Checkerboard, Normal direction, Fresnel, Gradient, Falloff, Fusion and Layer)
- Added accurate sampling mode for environment maps that is slower but delivers more accurate results, especially for large environment maps
- Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
- this is automatically active for new scenes
- Fixed:
- Fixed several issues in Chaos Scatter where instances would not generate for a long time
- This should hopefully resolve some of the reported issues where the scene would not load for extreme amount of time, please let us know if you can still reproduce it.
- Fixed issue where changing tone mapping after rendering finishes would reset color profile of image in Picture viewer
- Improved detection of low memory on macOS (showing RAM usage warning)
- Reduced UI freezing when using distribution shader in Chaos Scatter distributing over high amount of triangles
- Fixed maximum value for randomization options in Tile shader
- Changed:
- Legacy options in Development/Experimental section in render settings were organized into single section
- Extended range of solar elevations supported by the PRG sky model
- it can now render all solar elevations down to -12 degrees (previously only to -4.2 degrees)