Author Topic: Chaos Corona 12 for Cinema 4D daily builds - Changelog  (Read 12542 times)

2024-01-23, 17:21:16

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):

  • Fixed:
    • Fixed rare crash in Scanned Material
    • Fixed color picker stuttering when changing values via HWB
    • Fixed freeze when updating material preview of Corona material with TilePro shader
    • Fixed crash when switching active camera via camera lister dialog
    • Fixed a typo in Tile shader tooltips
    • Conversion improvements when rendering native C4D materials
    • Fixed NaNs warnings possibly happening in some scenes with small triangles

Note: All changes in this build will be released in a v11 Hotfix

2024-02-19, 20:38:01
Reply #1

FilipS

  • Corona Team
  • Users
  • ****
  • Posts: 3
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):

  • Added:
    • Added option to distinguish by materials to Cryptomatte
    • Added bend parameters for decals
    • Added option to reorder tabs in Lister dialog by mouse dragging
  • Changed
    • Bump UI in Physical material is now enabled by default for new materials
    • Lister dialog numeric widgets now use the same step size as standard C4D UI
    • Extended maximum shutter speed in Corona camera to 10'000
    • Extended maximum time limit of render from 24 hours to 240 hours
  • Fixed
    • Fixed copying of submaterials when copying Layered material between documents in newer C4D versions
    • Fixed issue with Volume material rendering slower than equivalent Physical material
    • Fixed issue with VDBs sometimes not rendering via Team Render
    • Fixed handling of Takes in Select shader and Select material
    • Fixed rendering of cached Pyro simulation via Team Render
    • Fixed issue with visibility, masks propagation and Material ID not working for Scanned material
    • Fixed usage of assets from Scene database in Corona Bitmap, Corona Proxy and Scanned material
    • Fixed IR updates when modifying fields
    • Fixed issue with all Scanned materials having the same color in ID pass
    • Improved performance of Corona renderer with bucket rendering on high-core count machines

2024-03-11, 17:44:05
Reply #2

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):

  • Added:
    • Scene converter can now convert between Corona and C4D bitmaps
    • Added rotation parameter in Corona bitmap
    • Optimized cloud generation and added density scaling for more user control
    • Added tooltips in Corona Sun
    • Scene export to Corona Standalone now supports C4D filter shader
  • Fixed:
    • Fixed regression where camera tone mapping would not synchronize with VFB in normal (non-IR) render
    • Fixed issue where sky with clouds was dimmer compared to sky without clouds
      • old scenes will be loaded with Sky object in legacy mode for backward compatibility
    • Fixed Alpha interaction option in Scanned material
    • Fixed incorrect defaults for dome mapping parameters
    • Fixed usage of Corona Proxy as distribution target of Chaos Scatter
    • Fixed issue with Corona Proxy scale not being taken into account when used with edge trimming
    • Fixed usage of animated Corona proxy in Chaos Scatter

2024-04-23, 17:41:31
Reply #3

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

NOTE: This version installs new data used by PRG sky model that is currently incompatible with previous versions of Corona. This data is automatically upgraded/downgraded when running installer, however you might have problems if you use multiple versions of Corona at the same time (for example when keeping older Corona versions installed in separate installation of Cinema 4D). We are working on removing this limitation in the future daily builds.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Added option to enable edge trimming for the whole Chaos Scatter (i.e. without modifying individual materials used on scattered objects)
    • Added spline UI for additional control of Look At in Chaos Scatter
    • Added option to select connected nodes (incoming and/or outgoing) for nodes in material node editor
      • incoming nodes can be also selected by Alt + left click
    • When new material/shader is added in material node editor, all newly added nodes are selected
    • Added support for exporting several C4D shaders for rendering with Corona Standalone (Checkerboard, Normal direction, Fresnel, Gradient, Falloff, Fusion and Layer)
    • Added accurate sampling mode for environment maps that is slower but delivers more accurate results, especially for large environment maps
    • Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
      • this is automatically active for new scenes
  • Fixed:
    • Fixed several issues in Chaos Scatter where instances would not generate for a long time
      • This should hopefully resolve some of the reported issues where the scene would not load for extreme amount of time, please let us know if you can still reproduce it.
    • Fixed issue where changing tone mapping after rendering finishes would reset color profile of image in Picture viewer
    • Improved detection of low memory on macOS (showing RAM usage warning)
    • Reduced UI freezing when using distribution shader in Chaos Scatter distributing over high amount of triangles
    • Fixed maximum value for randomization options in Tile shader
  • Changed:
    • Legacy options in Development/Experimental section in render settings were organized into single section
    • Extended range of solar elevations supported by the PRG sky model
      • it can now render all solar elevations down to -12 degrees (previously only to -4.2 degrees)

2024-05-15, 17:09:43
Reply #4

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Added support for conversion of V-Ray lights in scene converter
  • Fixed:
    • Improvements of handling of assets from asset browser and performance fixes when non-asset browser paths could cause slowdown in some setups
      • This reduces slowdown in some cases with custom asset databases connected. We hope this resolves reported slowdown when loading scenes, however we were not able to fully reproduce the reported issues. Please let us know if you can still reproduce some loading time issues with this build.
    • Fixed problem with "Save selected objects as..." resetting materials and not saving connected submaterials in C4D 2024
  • Changed:
    • Flattened plugins submenu when creating shader in Corona node material editor

2024-06-12, 16:53:27
Reply #5

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Daily Build) (https://drive.google.com/drive/folders/1kZij6EEuQ1y-raj9m83P_6sRQ3TSUXCM):
  • Added:
    • Initial support for exporting scene into Chaos Vantage
      • New scene exporter for Corona scenes into .vrscene/.vantage that can be rendered in Chaos Vantage
      • An option to quickly export and render current scene in Chaos Vantage (added in main Corona menu)
      • Note that not all features are supported, we'll continue improving the quality of exported scene both in following builds and future major releases
    • Initial prototype for new version of Corona VFB
      • Option to switch to new VFB 2 is available in Corona preferences, C4D must be restarted before the change to different VFB version has an effect
      • Added possibility to compare different resolution renders
      • Added possibility for loading of Corona EXRs and editing them directly in VFB
      • There are some known issues regarding DPI scaling other than 100%, most of these reproducible on macOS, we are working on improving these for the next build
    • Added new tonemapping operator for Lift, Gamma and Gain
    • Added the option to apply the LUT in linear color space instead of gamma-mapped one
    • Added option to use automatic caps in Corona Pattern modifier
    • Pattern visibility in Corona Pattern modifier can now be controlled with shader
    • Added visual indication of pattern direction for Corona Pattern modifier
    • Added option to fit Corona Pattern cropbox using space of another object
  • Fixed:
    • Avoid node stacking in node editor UI when adding multiple bitmaps via drag&drop
    • Fixed issue with texture paths in XREF objects not correctly resolving
    • Fixed several issues regarding crop/placement set in pixel space (e.g. when changing bitmap path to one with different resolution)
    • Fixed incorrect custom gamma when exporting C4D bitmap to Standalone
    • Fixed Cryptomatte accumulation from EXR (affect TeamRender and resume render)
    • Fixed incorrectly handled animation tracks for some spline widgets used in Corona/Scatter (e.g. Scatter altitude, Corona Color Correct shader)
  • Changed:
    • Removed "Ignore missing tiles" option in Corona Bitmap as it was only used for error reporting; instead, number of loaded tiles is now directly included in the image description

2024-06-18, 15:23:04
Reply #6

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

This is our first RC, we'll now focus on testing and resolving remaining issues.

Changes in Corona 12 for Cinema 4D (Release Candidate 1) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
  • Chaos Vantage export improvements:
    • Added support for decals
    • Added very basic support for C4D noise shader
    • Added limited support for MapRandomizer and MultiShader
    • Added support for Sphere light
    • Sphere, rectangle and disk lights (without texture) are now listed in Vantage Lights tab and render in Vantage much faster
    • Support for camera near/far clipping, DOF, tilt&shift and resolution/aspect ratio
  • Improvements in new version of VFB:
    • VFB 2 is now enabled by default
    • Added support for multiple LightMix configuration in single render (each tied to single LightMix pass)
    • Fixed IR resizing of render based on VFB size and added support for IR size locking
    • Polishing of UI design
    • Several fixes related to DPI scaling
    • Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, noise limit)
  • Added
    • Added solo nodes in node material editor
      • In this version the material with active solo node renders with that node used for diffuse
      • In next version we plan to switch the behavior to use self-illumination instead, similar to how this feature works in other renderers
    • Lister now shows instance count also for Chaos Scatter and Cinema 4D Cloner and Array
  • Fixed and changes:
    • Corona and Scatter shader menus are now copied (instead of being moved) to top-level shader menu in node material editor
    • Warning is shown when old sky data is installed on the system and Sun elevation is set below 4.2 degree
    • Fixed issue with Pattern modifier handles showing size clamped to zero when dragging handles in negative axis direction
    • Added warning about deprecating Corona Material Library and moving it to Cosmos

2024-06-25, 12:22:18
Reply #7

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Release Candidate 2) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
  • VFB 2 improvements/fixes:
    • When resizing render regions in VFB2, corners of regions now show cross mouse cursor (instead of default cursor)
    • Fixed a rare issue where a render region from a previous rendering could be used during the first second of a new render
    • Fixed issue with subdialogs of VFB2 (e.g. Aperture editor or color picker) not staying above VFB2 dialog
    • Fixed crash in VFB2 when removing comparison while editing CXR
    • Fixed rare crash that occurred when changing resolution of IR while denoising
    • Fixed rare freeze which occurred when certain render stamp tokens are used and tonemapping/lightmix is being changed
    • Fixed issue where displayed statistics in VFB2 were inaccurate (actual ray/s, sample/s) or missing (max passes, noise limit)
    • Fixed issue where Aperture Dialog would become larger after every collapsing/expansion of the collapsed properties
    • Fixed missing update when editing history items
    • Forbid of showing context menu for names of history items
    • Fixed color probe to always adapt size to fit the contents
    • Disabled expandable buttons are no longer highlighted
    • Tabs now have the same widths + horizontally spans across whole sidebar
  • Changes and fixes:
    • Fixed slow loading of scenes when using search paths
    • Solo nodes are now rendered using self-illumination instead of diffuse
    • Removed instance count column in scatter lister tab as it was confused with scatter instance count
    • Allow to lock aspect ratio for size parameters in Corona decal and Corona Tile shader
    • Added option to generate tiles bump in Tile shader
    • Added option to have Curvate shader not affected by bump
    • Fixed issue with crop box size in Corona Pattern modifier being reset after setting some parameters

2024-06-28, 08:21:48
Reply #8

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

Changes in Corona 12 for Cinema 4D (Release Candidate 3) (https://drive.google.com/drive/folders/1LjPEUVYQV9hf3NvL0oK5_vkFlfRR1_ff):
  • VFB 2 improvements/fixes:
    • Render output resolution is not affected by DPI scaling
      • It is possible to disable affect this behavior in preferences under devel/debug mode
    • Fixed issue with curves editor in VFB2 not showing correct context menu and right-click not removing curve points
    • Reduced performance impact VFB2 can have on the rest of C4D (e.g. viewport updates)
    • Double click on VFB2 now resizes the window to fit displayed image (S26+ only)
    • Partially fixed issue where VFB2 would randomly stop updating in some older C4D versions on Windows (R17-R20)
    • Fixed overlapping left-side arrows with section title in aperture dialog
    • Fixed jumping of controls in aperture dialog when expanding/collapsing Collapsibles
    • Fixed "Toggle all" icon in LightMix
    • Fix of lower rendering performance in IR compared to the old VFB
    • Fixed issue with ghosting images appearing when quickly zooming in/out in VFB2
    • Fixed issue where history comparison during IR was flickering
    • Added missing scrollbar to the stats tab
  • Changes and fixes:
    • Improved performance when loading scenes using assets from asset browser
    • Fixed issue where using shutter curve could lead to crash in a very rare occasions
    • Fixed Intel Denoiser blurring to much compared to v11
    • Fixed crash when opening node material editor in old versions of C4D
    • Solo node material now doesn't affect GI

2024-07-23, 16:18:04
Reply #9

Ales

  • Corona Team
  • Active Users
  • ****
  • Posts: 195
    • View Profile
Changes in Corona 12 (since rc3) (https://www.chaos.com/corona/download):
  • Fixes:
    • Fixed loading of assets from asset browser in TeamRender
    • Fixed crash in TeamRender when rendering without camera
    • Updated Cosmos to version 2024.06.19-403374
    • Fixed the color probe on scaled history images in comparison mode
    • LightMix spinbox step is now consistent with the spinboxes in the Post tab
    • Increased maximum visible items count in render elements combobox to 18, enlarged the margin around the names to avoid blending with background
    • Fixed issue with resizing the regions at the image border
    • Fixed issue with manually typed values in tonemapping in VFB2 not being confirmed after changing focus (without pressing enter)