Hi,
How exactly does the render look like?
And what format are you saving the lightmix layers in? What is the bit depth for them?
And what is the image mode set in Photoshop - 8 bit, 16bit or 32 bit?
Common practice is to save out in, e.g., 16bit EXR format and do the compositing.
But I am not sure what you mean exactly by "to look like the render".
Remember that when changing a color for the backwall, and it is not a RaySwitch material, then its color will affect everything, including the GI.
If what you want to do is to have constant (colors, brightness not changing) render for the rest of the render but the wall, I would suggest using a RaySwitch material for the wall and having a neutral (mid grey, default CoronaPhysicalMtl) material in its GI slot.