Author Topic: Landscaping  (Read 60436 times)

2014-07-25, 21:24:26
Reply #90

Jahman

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    • some of my scripts for 3ds max
:D didnt you already know corona has vray built in?

ps. thats was vray shader reworked

2014-07-25, 22:01:30
Reply #91

maru

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But you know you can use Corona constant mtl or just plain colour, right? ;)
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2014-08-11, 15:30:08
Reply #92

CiroC

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I am now exploring the possibility of using Particle Flow to add leafs to an already built tree. Any suggestion to get me on the right track?


2014-09-15, 17:09:59
Reply #93

CiroC

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Back to this project. Any feedback is welcome. I am still working on some elements that are needed.


If someone is interested in see how to use Particle Flow to create a tree:
http://forums.3dtotal.com/showpost.php?s=f56e70585833dbd10428e190407c3310&p=656026&postcount=6

2014-09-15, 17:13:12
Reply #94

Nekrobul

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Achek albedo on gates it seem to be a bit blown away.
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2014-09-15, 17:21:36
Reply #95

CiroC

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Achek albedo on gates it seem to be a bit blown away.

You are right. This a material I need to work on. Thanks

2014-09-17, 12:39:01
Reply #96

CiroC

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When checking the Albedo, do I need to completely remove the red color or it is OK to have a pinkish color?

2014-09-17, 22:35:55
Reply #97

Nekrobul

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When checking the Albedo, do I need to completely remove the red color or it is OK to have a pinkish color?

It is always better to remove it. If i remember correctly it is aceptible to have pure red collor on mirror surfaces and glass.

Someone correct me if im wrong.
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2014-09-18, 09:46:27
Reply #98

CiroC

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Hi Nekrobul,

thanks for your reply.

The reason why I asked is because even using a material with just 0.5 Reflection I still get a pinkish color (see the attachment). But I was having a hard time trying to remove the burnt white area and now by removing some reflection and changing the colour I managed to have a better result.

For now, I am trying to get a more interesting composition with this render. I may have to change the camera angle. Any suggestions?

2014-09-18, 12:28:27
Reply #99

Nekrobul

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It is simple, the thing is in difuse collor. reduce its value to something like .8 .7
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2014-11-22, 22:42:24
Reply #100

CiroC

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Working more seriously on this scene. Here is a preview of some materials I am using.
« Last Edit: 2014-11-22, 22:47:24 by Cyrus3v »

2014-11-24, 11:25:51
Reply #101

CiroC

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Another Metal material. Any feedback is welcome. :)

« Last Edit: 2014-11-24, 11:48:30 by Cyrus3v »

2014-12-04, 15:34:47
Reply #102

CiroC

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3D model adapted from a Evermotion model.

Feedback is very welcome
« Last Edit: 2014-12-04, 16:00:52 by Cyrus3v »

2015-01-08, 23:05:57
Reply #103

CiroC

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Working on a concrete material. Any suggestions to improve the material? I have been looking at it for so long that I need a fresh pair of eyes.


2015-01-11, 12:54:56
Reply #104

romullus

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I doubt that anybody can give you any valuable feedback on such shot. Lighting is extremely difuse, there's no way to tell if specular reflection of your material are any good. For the same reason it's hard to tell something about bump mapping. And lastly, your WB is shifted to blue side. For material evaluation it's desirable to have WB as neutral as possible.
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